GOAP + Behaviour Trees: Part 2 (Flow + Decorators)

Опубликовано: 22 Март 2026
на канале: Iain McManus
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This is the second part of our series adding Behaviour Tree support to the AI Behaviours Package. In this part we'll be building our flow nodes and decorators.

Project at the start of the video: https://github.com/GameDevEducation/U...
Project at the end of the video: https://github.com/GameDevEducation/U...
Latest Unity Package version: https://github.com/GameDevEducation/U...

🎞️ Chapters
00:00 Introduction
03:00 Selector and Sequence overview
05:24 Building the base Flow Node
13:45 Building our Sequence Node
21:30 Building our Selector Node
30:58 Building our Parallel Node
41:15 Building our base Action Node
47:00 Building our Finished Moving Decorator
49:15 Building our Is Moving Decorator
50:30 Building our Function Decorator
53:20 Building our Cooldown Decorator

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#Unity #Tutorial #GameDev #AI #BehaviourTrees #GOAP