Time for another Q&A video this time looking at expanding the GOAP system, working with large worlds and large projects and assorted other topics.
🎞️ Chapters
00:00 Introduction
00:50 Adding attack/flee support to GOAP with animations
03:00 Solving type/namespace not found errors
06:05 Handling large dynamic procedurally generated worlds
17:20 Working with large projects
21:50 Revisiting the RPG and other series
24:00 How to know if you're making the right decisions
31:00 How to intergrate group behaviours with the GOAP system
34:40 Blending dissolve with alpha cutout sprites
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