Behind the code: Work in Progress on ProcGen mesh and world

Опубликовано: 13 Октябрь 2024
на канале: Iain McManus
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12

In this video I'm going to be taking a look at some work in progress on a current game. I'll be diving into procedural mesh generation and procedural world generation.

🎞️ Chapters
00:00 Introduction
00:50 Overview of the game
04:20 The geometry problem
05:30 Overview of the block capture system
08:30 Combining assets
13:00 General block capture process
15:00 Capturing the textures
22:30 Procedural mesh generation
29:00 Determining what faces we need
30:00 Spawning the blocks
31:30 Procedurally generating an infinite world
39:00 Generating backwards
42:00 Handling the player avatar

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#Unity #Tutorial #GameDev