In this next part of my series looking at previous projects I'm going to be looking at the ""MMO"" screensaver I made called Through My Window. I'll look at how I approached randomisation to make it both random and also synchronised for anyone playing at the same point in time. I'll also look at how I built the chill feel for the game and the design decisions.
Awesome Rainy Window Shader tutorials from The Art of Code:
Part 1: • Making a rainy window in Unity - Part 1
Part 2: • Making a rainy window in Unity - Part 2
🎞️ Chapters
00:00 Introduction
01:30 Overview of the game
04:15 Gameplay events overview
09:00 Achieving synchronised randomisation
10:30 The structure of a gameplay event
15:00 Handling server communications
24:00 Making the rain shader
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