GOAP + Behaviour Trees: Part 5 (Gather + Return)

Опубликовано: 06 Июнь 2026
на канале: Iain McManus
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This is the fifth part of our series adding Behaviour Tree support to the AI Behaviours Package. In this part we'll be building our behaviours for gathering resources, setting up our GOAP and standalone RTS behaviours.

Project at the start of the video: https://github.com/GameDevEducation/U...
Project at the end of the video: https://github.com/GameDevEducation/U...
Latest Unity Package version: https://github.com/GameDevEducation/U...

🎞️ Chapters
00:00 Introduction
01:52 Setting up our action node classes
05:05 Building our Select Resource Action Node
12:30 Building our Gather Resource Action Node
20:15 Building our Select Storage Action Node
23:20 Building our Store Resource Action Node
29:50 Building our Behaviour Tree based Gather Resources GOAP Action
39:45 Building our Standalone Behaviour Tree for the RTS AI
52:30 Fixing our Cooldown Decorator

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#Unity #Tutorial #GameDev #AI #BehaviourTrees #GOAP