This is the third part of our series adding Behaviour Tree support to the AI Behaviours Package. In this part we'll be building our actions, setting up a container to hold our trees as well as our base behaviour tree action for use with GOAP.
Project at the start of the video: https://github.com/GameDevEducation/U...
Project at the end of the video: https://github.com/GameDevEducation/U...
Latest Unity Package version: https://github.com/GameDevEducation/U...
🎞️ Chapters
00:00 Introduction
3:40 Building our Wait Action Node
8:55 Building our Move Action Node
23:40 Building our Calculate Move Location Action Node
36:15 Building our Behaviour Tree Instance
43:30 Building our Behaviour Tree Brain
1:01:15 Building our base Behaviour Tree GOAP Action
1:10:00 Building our Idle Behaviour Tree based GOAP Action
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