GOAP + Behaviour Trees: Part 3 (Actions + Brain)

Опубликовано: 20 Март 2026
на канале: Iain McManus
361
25

This is the third part of our series adding Behaviour Tree support to the AI Behaviours Package. In this part we'll be building our actions, setting up a container to hold our trees as well as our base behaviour tree action for use with GOAP.

Project at the start of the video: https://github.com/GameDevEducation/U...
Project at the end of the video: https://github.com/GameDevEducation/U...
Latest Unity Package version: https://github.com/GameDevEducation/U...

🎞️ Chapters
00:00 Introduction
3:40 Building our Wait Action Node
8:55 Building our Move Action Node
23:40 Building our Calculate Move Location Action Node
36:15 Building our Behaviour Tree Instance
43:30 Building our Behaviour Tree Brain
1:01:15 Building our base Behaviour Tree GOAP Action
1:10:00 Building our Idle Behaviour Tree based GOAP Action

If you've got questions add a comment below or send them in for the next Q&A video
🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA

📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-e...

Looking for other ways to get involved?
🟠 Support the channel on Patreon ➠   / iaintheindie  
🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation
🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/
🟣 Follow me on Twitter ➠   / iaintheindie  

🎉 Thankyou to all of the Patrons 🎉
➔ Arman
➔ Kieran B
➔ Chizzler
➔ Grant Coble-Neal
➔ John Kenneth Douglas
➔ Kasper Enwall
➔ Tom Gordon
➔ Tylah Heil
➔ James McCarthy
➔ Travis Mosier
➔ Sam Orme
➔ Benjamin Russell
➔ Seriphis
➔ SiliconOrchid
➔ Callan Syratt
➔ Serj Tomas

#Unity #Tutorial #GameDev #AI #BehaviourTrees #GOAP