Roll a ball has helped many game developers, like me, to learn about Unity and thought it would be a great beginner's game to make in Unreal Engine 4 too! It helped me get started learning about the engine.
Time to get the pickups with the help of configuring the collision section in both the pick up and player blueprints. In this, we turn the pick ups from rotating walls or level geometry into an collectible item that the player can overlap to get. The series is almost done with User Interface (UI) and materials left. Hope this collision part left an impact, haha.
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*Disclaimer: The characters and music involved in this level do not belong to me. All of them belong to their respectful owner(s). Usually Nintendo.