The Separating Axis Theorem is finally here and it ends the Collision Detection arc of this game design series. It has been a long time since I last uploaded and I may be rusty. Anyways, I hope this will help contribute on "how to physics" for your graphics / physics project or would like to know how the algorithm works.
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*Disclaimer: The characters and music involved in this level do not belong to me. All of them belong to their respectful owner(s). Usually Nintendo.