2D Circle vs Circle Collision Detection for Game Developers

Опубликовано: 15 Май 2026
на канале: The Phantom Game Designs
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Checking collision for Circle vs Circle is simple. It is similar to how Axis Aligned Bounding Box, AABB, work except we don't have to worry about the X and Y axis. Figure out how a circular part of a character, an attack or item interact with another circle like sprite here!

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*Disclaimer: The characters and music involved in this level do not belong to me. All of them belong to their respectful owner(s). Usually Nintendo.