07/20/2019 Dev Journal

Опубликовано: 10 Август 2026
на канале: Drewgon
23
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Today I figured out some new tricks in Unreal to help with functionality, fix bugs, and make the game overall look better.

-I re-did the eight-way aiming logic. Now, upon pressing LB, the dragon's maximum walking speed is reduced to 0 - upon release, it is set to 600, which is his maximum speed.

-The jumping animations have been cleaned up, and changed so that if the player performs a single jump, and falls, one set of animations will play. However, if the player jumps again, this triggers a new set of animations, unique to the jumping / falling aspects of the second jump.