The level has been growing. Ultimately, the goal is to create a level that can be traversed as the player sees fit, be that climbing, running, jumping, swinging, and other methods that haven't yet been added. So far as level design goes, it's free form. I just add blocks with my goal of traversal in mind. An Exit blueprint has been added, as well, which takes you back to the title screen (which was also added recently)
Future goals:
Dual webshots / grappling hooks
Multiplayer co-op / competitive game loop involving collecting assets and teamwork oriented puzzle solving, similar to Zelda Four Swords on the GBA / 3DS
Single player mode