Semi-large update today. A while back, I picked up a river / waterfall asset pack off the unreal marketplace that allows for the water to realistically move around objects sitting in it. Additionally, after playing Contra a few more times, I was inspired to make a vertical level, similar to the infamous waterfall level. You know, the one where you could "jump" your friends off the screen. The corkscrew attack has been updated to really launch the dragon across the screen.