Dragon Root Motion

Опубликовано: 16 Июль 2026
на канале: Drewgon
30
1

I got the back flip and corkscrew animations to integrate successfully into the dragon's animation blueprint - for about a month I struggled with not only getting the animation to play, but having it transition in and out of the idle - run cycle, AND having it move either backwards or forwards the correct distances using all manner of blueprint trickery. The solution? ROOT MOTION. A tick of the box on these animations to enable root motion and voila! Of course, I had to animate the character moving via the root node, but you get the idea