Battle Quest is a Unity based game project. Concept is Mercenary Tower Attack. Procedural level generation Use of Genetic Algorithms for bot AI.
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Make a Plane (ground) and Learn About Materials
Make Empty URP Project - 2 Ways and how to Test
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Overview of the Unity Editor
Overview Of Project Settings
Introducing a friend to Unity Game Engine
Unity Input System - The Real Quick Start
Noise for Dynamic Movement or Terrain - Using C# Job System and Unity's Mathematics Package
Gravity Simulation in the C# Job System Series - Video 5 - GravityController and How to Use the Code
Gravity Simulation in the C# Job System Series - Video 4 - The GravitySystem Class
Gravity Simulation in the C# Job System Series - Video 3 - Compute Position & Update Transform
Gravity Simulation in the C# Job System Series - Video 2 - C# Job to Compute Forces
Gravity Simulation in the C# Job System Series - Video 1 - New Project & GravityComponent Struct
Announcing upcoming video series - making a gravity physics simulation using the C# Job System
A Frame Animating Camera Rig to Move by Onclick Event
A Frame - Adding Bounce Animation Using Mixins
A-Frame Web GL with Entity Component System: From Design to Scene
Can Jobs be used for complex logic? Deep Dive into C# Job System
Using Job System and getting into DOTS for my BattleQuest Project
BattleQuest added the InputSystem and Unity.Mathematics - can they reduce code? Oh yeah!
Making Battle Quest Part 1: Overview