Use Keyboard to Control the Character

Опубликовано: 05 Май 2026
на канале: DesignerTech
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Part 8 of 9: Use Keyboard to Control the Character

This was recorded in a 2.5 hour block and edited into a series.

We extend the custom component to take keyboard input.
As an extension we make some bricks to bump into and tell Unity
to put the character into the physics simulation so it can
bump the bricks.

The character's nose starts to fall with gravity after we added the
RigidBody - there are a few ways to fix this and we do it in the next video.

The project created in this series is here:-
https://github.com/WazzaMo/unity-over...