Using Job System and getting into DOTS for my BattleQuest Project

Опубликовано: 06 Май 2026
на канале: DesignerTech
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The Unity DOTS stack is cool and creates new performance opportunities in the Unity Game Engine but it's a big shift in programming paradigm and the documentation isn't so good, yet.
In this short video I describe what I'm trying to do and I give a quick tour of the code I've written to manage NativeArray and Job handling.