Ever wonder how some FPS games make their firing mechanic? Still confuse on how raycast works? What does RaycastHit do? In this tutorial, I dissect the component of making a raycast and how to get it to work. In addition, I have Debug.DrawRay to help visualize, or see, where our laser is pointing at.
Catch me Live doing Let's Plays/Unity Game Design/Programming in:
Twitch: / the_phantom3