In this video we discuss some math behind gravity and the software design we intend to build.
We then write a GravityComponent structure and a GravityBehaviour MonoBehaviour so we can use the Inspector to set different initial values on GameObjects in scene or that are to be used as prefabs.
This series will demonstrate how to use the C# Job System and Unity Mathematics to build a mini ECS software design that evolves over a series of videos.
Code and slides from this video are on the Lokel Digital website.
https://www.lokeldigital.com/videos/g...
Information about DesignerTech videos can be found at the Lokel Digital website.
website: https://www.lokeldigital.com
email: [email protected]
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Video-02 - • Gravity Simulation in the C# Job System Se...
Video-03 - • Gravity Simulation in the C# Job System Se...
Video-04 - • Gravity Simulation in the C# Job System Se...