This course covers a variety of topics related to procedural asset creation within Unreal.
This video continues the discussion of setting up a simple procedural animation and covers the material setup. The material uses an RGBtoHSV to convert the index of each sphere into a hue value. Creating, assigning, and modifying Dynamic Material Instances is also covered.
Unreal Project available here: https://www.artstation.com/a/38584585
Full course playlist available here:
• Procedural Modeling with Unreal 5