Gravity Simulation in the C# Job System Series - Video 3 - Compute Position & Update Transform

Опубликовано: 05 Май 2026
на канале: DesignerTech
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In this video we discuss some math for taking forces and computing acceleration, change in velocity and change in position and then handing that to another job to update transforms for all the GameObjects that are in the gravity simulation.

This Gravity series will demonstrate how to use the C# Job System and Unity Mathematics to build a mini ECS software design that evolves over a series of videos.

Code and slides from this video are on the Lokel Digital website.
https://www.lokeldigital.com/videos/g...

Information about DesignerTech videos can be found at the Lokel Digital website.

website: https://www.lokeldigital.com
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Video-01 -    • Gravity Simulation in the C# Job System Se...  
Video-02 -    • Gravity Simulation in the C# Job System Se...  
Video-04 -    • Gravity Simulation in the C# Job System Se...