Forza Horizon mirrors FIXED! | 120 FPS | Xenia Canary 21/08/2022

Опубликовано: 17 Май 2026
на канале: Sowa_95
2,271
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Xenia Canary: https://github.com/xenia-canary/xenia...
02:37 - Before and after
Info in description
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"gpu_allow_invalid_fetch_constants = true", this fixes missing mirrors, windshield wipers, cockpits, body panels, and rims in autoshop. Both from exterior and interior. It's a hacky workaround, not 100% tested and noone knows if there is any weird behavior to be expected. From my experience, it runs fine. But I recommend backup or using separate build in portable mode. Car I used in example is EB110, which is probably the worst interior combo: missing mirros, cockpit, roof panel and wipers.

mount_cache = true, as always.
vsync = false, Chrispy is constantly improving CPU utilization, and this game is now flying. (If you experience UI flickering, keep vsync = true, but change vsync_interval to 8 or lower (can go much lower, depends on the system)

FH1 on Canary is now almost as accurate as a real X360, and peformance is in another league.
Broken stuff left:
rectangle around the car (motion blur patch gets rid of it)
lighting in autoshop/paintshop/mechanic (readback_resolve)
scuffed cars avatars on the race/garage list (readback_resolve, also game needs to reload the avatars for them to work. Changing cosmetics should do the trick)

At the moment, readback_resolve can fix some of the stuff that's left, but it absolutely ruins performance, making it unplayable.

UPDATE:
For avatars on the car list, readback_resolve is NOT needed all the time. Enable it, change some cosmetics in the cars, now avatars will be refreshed and saved, then it can be disabled. As long as the car won't change visually, they will be working.
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