🎮 Day2: Starting with the Tileset Coding work. Create the tiles and tilemap in Godot 4 own Engine

Опубликовано: 14 Август 2026
на канале: Rainware
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On day 2 I came to the conclusion I would like to implement my own tileset engine from libGDX to Godot 4 instead of using the Godot 4 TileSet and TileMap. This includes more coding, but I know I have the working code on hand and can just copy it over to Godot. We made huge progress today with the tiles and map itself. The only bigger problems are the difference between the rendering origins in Godot and libGDX. I am looking forward to have the map working at the end of the week.

Make sure to join us live on the next session:   / rainwareindiegamesdev  

Please let me know if you have any feedback or ideas to improve.

Vist my website for more news and informations: https://rainware.net