Godot 4 implementation of a Camera2D object using zoom and pan on our created tilemap engine. Vlog Day4: We did a little bit of progress in zooming, but the panning created some pain in the ass. Even at the end of the stream I wasn't able to figure out how it should work. Nevertheless for tomorrow I have already a new approach in mind and I promise we will get it fixed by tomorrow and then keep on going to achieve more.
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