Finally our Godot 4 Camera2D object has a correctly working zoom and pan function. Unit testing with GUT was ongoing afterwards. Vlog Day5. We achieved quite a lot after one week of game development by only investing 10h. We have finally implemented the zooming and panning correctly, we draw the tilemap correctly and setup our first unit tests. Next week we need to have a stronger focus on project planing to plan our steps ahead and be a little more organised while the live stream is ongoing.
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