Created map click handler for hexagon tilemap and adjusted view - Day#10 Indie game development vlog: A lot of math was ongoin today. We created a perfect first camera view on our placement zone. Afterwards I decided to go on with the enemy army creation and placing. This was done quite quickly so we had left some time for getting into the map click handler. Here we need to translate event positions to map coords or cell coords. This involvs a lot of math and we need to continue the fine tuning on Monday.
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