I implemented a Data Layer for storing coordinates and other attributes for our Tilemap in Godot 4. Afterwards backed them up with GUT unit tests. Day#6 Indie dev vlog: New week new challenges! We had a little retrospective, I showed off some art work I have been created on the weekend and we implemented the data layer for our tilemap, which will actually store all useful data in future. I was in the mood on the weekend to create my first own graphics. The original graphics were made by my girlfriend. This time I would like to be more independant and therefor I tried to achieve it by myself. I am pretty happy with the outcome and I will create more in future.
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