Godot 4 Tilemap Data Layer for storing coordinates, using GUT unit tests - Day#6 Indie dev vlog

Опубликовано: 11 Март 2026
на канале: Rainware
349
8

I implemented a Data Layer for storing coordinates and other attributes for our Tilemap in Godot 4. Afterwards backed them up with GUT unit tests. Day#6 Indie dev vlog: New week new challenges! We had a little retrospective, I showed off some art work I have been created on the weekend and we implemented the data layer for our tilemap, which will actually store all useful data in future. I was in the mood on the weekend to create my first own graphics. The original graphics were made by my girlfriend. This time I would like to be more independant and therefor I tried to achieve it by myself. I am pretty happy with the outcome and I will create more in future.

Join the livestream Mo-Fr 10am-12pm:   / rainwareindiegamesdev  

Thank you for watching and supporting my channel!

Patreon:   / rainware  
Discord:   / discord  
Website: https://rainware.de

I admire your selfless donation very much! I am aware that you could use this money differently :) Thank you!

Donate: https://paypal.me/RainwareDE

I appreciate your honest feedback to improve my channel :)