In this next part of my series of looking at previous projects I'm taking a more system heavy game I made: Calling out into the night. I'll be talking about the design (gameplay, audio and technical) and I'll also be sharing some of the key sections of code and important lessons learned.
The game itself can be found here: https://iaintheindie.itch.io/calling-...
🎞️ Chapters
00:00 Introduction
00:28 Overview of the game
05:00 Making time slippery
10:55 Procedural journals
16:30 Missed opportunity with events
18:12 Advancing the day
19:10 Plant Management
20:00 Water Management
24:30 Computer console
📂 Grab the code snippets ➠ https://github.com/GameDevEducation/H...
If you've got questions add a comment below or send them in for the next Q&A video
🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA
📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-e...
Looking for other ways to get involved?
🟠 Support the channel on Patreon ➠ / iaintheindie
🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation
🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/
🟣 Follow me on Twitter ➠ / iaintheindie
🎉 Thankyou to all of the Patrons 🎉
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➔ Travis Mosier
➔ Sam Orme
➔ Benjamin Russell
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#Unity #Tutorial #GameDev