Use Texturepacker with Godot and improve overall performance in your game!
In this video I show you how you can use Texturepacker to create Spritesheets with your sprites and use them in Godot. This will help you to improve performance, especially on mobile devices and have a better organised project. Spritesheets also allow you to reuse them in different projects and even in different engines such as libGDX, unity, cocos-2d etc. Make sure to give it a shoot!
Download Texturepacker here: https://www.codeandweb.com/texturepacker
The plugin for Godot can be found in the assetlib just search for "texturepacker"
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