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Hi and Welcome to the twelfth part of this series of tutorials to create a low poly character in Blender. And the eleventh section of the modeling module.
In this section, we are going to model our character's hair, to achieve this, we gonna learn to:
Duplicate, separate and give volume to a segment of our model, to deform it freely through the proportional edition.
Hide vertices so that our object remains consistent with the original, and so have total guarantee that the hair and body are totally unified, no matter how much we find the geometry distorted.
*Define the edges, so that the regions of the body of our character can be better distinguished in “edit mode”.
And finally
*use the shape keys, and one bush from the sculpt mode, to change the hairstyle of our character.
As I always appreciate your comments and your support, I regret the delay of each video, but all this is due to what took me to edit, make the script and subtitle.
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