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Welcome to the eighth part of this series of tutorials to create a low poly character in Blender And the seventh section of the modeling module.
In this section, we are going to build the arm of our character from the outline
To achieve this we gonna learn and learn up:
*learn up: generate the arm using the outline through the revolved extrusion.
*learn up: the "bridge edge loop" tool to join the arm and torso.
*learn: Change the pivot center for rotation and scale, to pre-visualize how the bones will deform our geometry and thus, determine an adequate shoulder topology.
*learn: how connect vertices from a filled region correctly, to avoid topology and deformation problems that they cause.
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