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Hello and welcome to the sixth part of this series of tutorials to create a low poly character in Blender.
In this section we are going to explore the box modeling to build the character hip, this modeling method is the most common for building 3D objects, to be one of the most intuitive, since the user adds subdivisions and extruding faces where is necessary, then move the vertices for giving the form of the object.
My objective is mix the extrusion by revolution and the box modeling, for knowing more the tools that we use during the building character process.
Here we will see briefly the normals topic, since I decide to create a video focused only in that, because this video become more extend.
Then we will see two ways to connect vertices for join two parts of the model.
Also, we will see the ways to hide and unhide objects, since that helps us to focus the view on the object that we are working, isolating the rest.
Thanks for reading and watching.