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Hello and welcome to the fourth part of this series of tutorials to create a low poly character in Blender, and the third section from the modeling module.
In this section we will clean the outline to get a clean torso geometry, but for that I think is necessary explain why our outline is not perfect.
Also I will explain some important for the beginners in the 3D world. And is why we need work with four sides polygons, and the reason is because that will help us to get models that looks more clean instead to modeling with other type of polygons, and also that will guarantees us that a more clean triangulation when we are exporting our object to another 3D application.
I need mention that our goal is get a clean geometry, but that does not always mean that a four-side polygons will ensure that the object is correctly seen, or that the model is directly functional.
It is possible to obtain geometries that visually look clean as they are composed of polygons that have more than four sides, but it is more likely that we ruin the functionality of the object
What I mean with functionality? you maybe asking your self
well, when we are working with a object we not only need that looks good, we also need that work with him be more easy, for example:
when we need to select a row or column of vertices's and edges while we are modeling, that help us to avoid a hell in the other process how mark seams for the UV mapping, process that allow us apply more intuitively the texture to our object. also allow that the geometry looks less strange when is deformed when we put the bones to our object.
Then we must see how works the remove double tool, because with that we can determine the correct situations to use it. usually is used for connect vertices's from a separate region, that we will see at the end of this video. But another utility that I found while I create this characters, is optimize the number of vertices's in a curve convert in polygons, to get a outline more clean.
once explained that parts we lets started to work the way to optimize the torso with the explained tools.
I so sorry because I had planned publish this video before, but because I had not prepared the part where I explained why we should be worked with-four side polygons, I has worked the double, because since my objective is not only explain the tool if not the general aspects too because that could be use in any 3D software
Thanks for all!
I wish you much success!