Create a Low Poly Character #7 Modeling the Leg (For Begginers in Blender)

Опубликовано: 11 Август 2026
на канале: José Mario Pérez Cotes (J3DS)
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Hello and welcome to the seventh part of this series of tutorials to create a low poly character in Blender, and the sixth section of the modeling module, where we are going to build the leg of our character.

In this section we are going to reuse all the knowledge, acquire in the previews part of this tutorial, that include:

*Combine and separate object: where we create the sketch copies of the leg and arm, for then separate them where they come, and then combine them with the sketch.

*Optimice the copies: we are going to delete the unnecessary vertices, to then create a cleaner geometry with the extrusion by revolution.

*We will use another tool (Bridge Edge Loop) to join the leg and hip, that allow us to connect areas that has the same number of vertices. Also, we will see the conditions that we need to achieve a good connection.

*We will check to different topologies for the joints, and also which are more efficient for deformation of our object.

*Also we keep using the extrusion and subdivision tools for modeling the character foot.

I hope each video give you a apport, and helps you to have a better understanding about Blender.

Thanks for reading and watching, I wish you much prosperity.