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Welcome to the ninth part of this series of tutorials to create a low poly character in Blender.
And the eighth section of the modeling module.
In this section, we are going to build the hand of our character through the box modeling method, to achieve this we gonna learn and learn up:
*learn up: using the extrusion and subdivision tools.
*learn up: diferent ways to select and deselect objects, to get the palm and finger shapes of our character.
*learn up: Keep generating bridge edge loops to conect the palm to the arm.
*learn: explore mores options to change the pivot center of rotation/scale
to change the thickness of various selected objecs indepently.
I hope help you in some way, and thanks very much for your kinds comments.
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