Tactical Combat 45 - Combat Movement - Unreal Engine Tutorial Turn Based

Опубликовано: 29 Сентябрь 2024
на канале: Alex Quevillon [En]
1,945
47

Move units one at the time during their turn and consume movement points.


────────────────────────────────────────────────────
Marketplace page ► https://www.unrealengine.com/marketpl...
────────────────────────────────────────────────────
Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9
────────────────────────────────────────────────────
French Channel ► https://www.youtube.com/AlexQuevillon...
English Channel ► https://www.youtube.com/AlexQuevillon...
────────────────────────────────────────────────────
Discord ►   / discord  
Patreon (Project Files) ►   / alexquevillon  
YouTube Members ►    / @alexquevillonen  
────────────────────────────────────────────────────
Unreal Engine Version ► 4.25
4.22 to 4.27 also work without any changes
5.0 and 5.1 not recommended, but work with minor differences
────────────────────────────────────────────────────


0:00 Intro
0:23 Create two utilities funtions - BP_GridPathfinding & BFL_Utilities
3:21 Create and design the new action - Action_Cbt_Move
7:41 Show reachables - Action_Cbt_Move
12:01 Use new action during combat - BP_PlayerActions
13:37 Show reachables of hovered unit- Action_Cbt_Move
15:09 Show path - Action_Cbt_Move
18:54 Move unit - Action_Cbt_Move
27:02 Go through combat system to move units - BP_CombatSystem, Action_Cbt_Move & Action_MoveUnitOnGrid
30:26 Consume movement points - S_UnitData_Stats, DT_DefaultUnitDataPerType, BP_Unit & BP_CombatSystem
37:59 Polish animated number - E_AnimatedColor, W_AnimatedNumber, BP_AnimatedNumber, BP_Unit & BP_CombatSystem
42:55 Modify the logic setting the tile index - BP_CombatSystem
46:33 Fix two little bugs - Action_MoveUnitOnGrid & BP_CombatSystem
48:28 Outro
48:54 Patreon Wall!



#UnrealEngine #UE4 #UE4Tutorial #Unreal
Tactical Combat 45 - Combat Movement - Unreal Engine Tutorial Turn Based