In Unreal, it's possible to intercept the output log and do anything you want with it. You just have to create an FOutputDevice object and register it to GLog.
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Video 44: • UE5 C++ 44 - How To Create Event Disp...
FOutputDevice: https://docs.unrealengine.com/5.3/en-...
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Unreal Engine Version ► 5.2
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0:00 Intro
0:12 Code from previous videos
0:24 Includes
1:36 Create singleton
3:35 Create delegate
4:48 Create object of type FOutputDevice
6:31 Attach object to editor log
8:34 Dispatch information when new message received
10:49 Test
14:58 Patreon Wall!
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UE5 C++ 45 - How To Redirect Output Log With C++? - Unreal Engine Tutorial CPP