UE5 C++ 45 - How To Redirect Output Log With C++? - Unreal Engine Tutorial CPP

Опубликовано: 29 Сентябрь 2024
на канале: Alex Quevillon [En]
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In Unreal, it's possible to intercept the output log and do anything you want with it. You just have to create an FOutputDevice object and register it to GLog.


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Video 44:    • UE5 C++ 44 - How To Create Event Disp...  


FOutputDevice: https://docs.unrealengine.com/5.3/en-...


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0:00 Intro
0:12 Code from previous videos
0:24 Includes
1:36 Create singleton
3:35 Create delegate
4:48 Create object of type FOutputDevice
6:31 Attach object to editor log
8:34 Dispatch information when new message received
10:49 Test
14:58 Patreon Wall!


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UE5 C++ 45 - How To Redirect Output Log With C++? - Unreal Engine Tutorial CPP