In UAssetEditorSubsystem, you have all the functions you need to Open, Close and Get all the assets that are currently open in the editor.
Project Download: https://www.patreon.com/posts/unreal-...
UAssetEditorSubsystem: https://docs.unrealengine.com/5.2/en-...
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Unreal Engine Version ► 5.2
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0:00 Intro
0:08 Declare functions
1:40 Includes
2:30 Open asset
4:05 Close asset
6:01 Get all opened assets
6:37 Test
10:39 Patreon Wall!
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UE5 C++ 41 - How To Open and Close Assets With C++? - Unreal Engine Tutorial Editor CPP