With UStaticMeshEditorSubsystem, it's also possible to Edit the Collisions of our Static Meshes. Either automatically or manually by adding Boxes, Spheres and Capsules
Project Download: https://www.patreon.com/posts/unreal-...
UStaticMeshEditorSubsystem: https://docs.unrealengine.com/5.3/en-...
UBodySetup: "PhysicsEngine/BodySetup.h" // Engine
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Unreal Engine Version ► 5.2
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0:00 Intro
0:09 Declare functions
3:05 Includes
3:56 Automatically Generate collisions
5:25 Delete Collisions
6:05 Add Box Collision
10:00 Add Sphere Collision
11:27 Add Capsule Collision
12:30 Test
17:53 Patreon Wall!
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UE5 C++ 39 - How To Generate Static Mesh Collisions With C++? - Unreal Engine Tutorial Editor CPP