This is how I setup all my Editor Utility Widget for this whole series. You'll see, they're super simple and they're really just used to easily execute the C++ functions.
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Unreal Engine Version ► 5.2
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0:00 Intro
0:36 Create Editor Utility Widget
2:05 Add components in Widget
14:30 Add logic in Blueprint
20:34 Test
22:03 Patreon Wall!
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UE5 C++ 0.2 - How To Create Debug Widgets? - Unreal Engine Tutorial Editor CPP