There are a lot of useful functions in UStaticMeshEditorSubsystem and one of my favorite is to combine multiple Actors together to generate one big Static Mesh.
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UStaticMeshEditorSubsystem: https://docs.unrealengine.com/5.3/en-...
FMergeStaticMeshActorsOptions: https://docs.unrealengine.com/5.3/en-...
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Unreal Engine Version ► 5.2
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0:00 Intro
0:08 Declare functions
1:05 Includes
2:14 Merge Static Mesh Actors
6:56 Test
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UE5 C++ 38 - How To Merge Actors With C++? - Unreal Engine Tutorial Editor CPP