Because we don't want to ask the player to go through a debug menu to play the game, we're setting up scenarios that ressemble more to a real game.
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Marketplace page ► https://www.unrealengine.com/marketpl...
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Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9
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French Channel ► https://www.youtube.com/AlexQuevillon...
English Channel ► https://www.youtube.com/AlexQuevillon...
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Discord ► / discord
Patreon (Project Files) ► / alexquevillon
YouTube Members ► / @alexquevillonen
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Unreal Engine Version ► 4.25
4.22 to 4.27 also work without any changes
5.0 and 5.1 not recommended, but work with minor differences
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0:00 Intro
0:31 Create levels - L_Overworld_Square, L_Overworld_Hexagon, L_Overworld_Triangle
13:02 Remove grid at beginning of the game - L_Overworld_Square, BP_Grid
15:40 Feed units into OverworldUnitGroupsManager - BP_OverworldScenario, L_Overworld_Square
25:48 Fix movement bug - BP_OverworldScenario
26:52 Let player control units - BP_PlayerActions, L_Overworld_Square
31:04 Finalize other scenarios - L_Overworld_Hexagon, L_Overworld_Triangle
32:34 Outro
33:20 Patreon Wall!
#UnrealEngine #UE4 #UE5 #UE4Tutorial #UE5Tutorial
Tactical Combat 61 - Overworld Scenarios - Unreal Engine Tutorial Turn Based