PsyDuck Hunt Tutorial - Episode 17 - Optimize, Profile, Build

Опубликовано: 16 Июль 2026
на канале: DrBo6
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In this video we are going to look at how to clean up our code, how to optimize our game and how to build an executable from it.

Goals
Know how to clean up Rider's warnings
Know how the profiler works and how you can use it to optimize your game
Know how to build a game
Know how to profile a game build

Timestamps
0:00 Intro
0:27 Resolving Rider warnings for the StartScreenManager class
3:30 Resolving Rider warnings for the GUIManager class
5:38 Resolving Rider warnings for the LevelManager class
7:15 Resolving Rider warnings for the PokeballController class
11:56 Resolving Rider warnings for the PokemonController class
14:52 Resolving Rider warnings for the PlayerController class
15:49 What Rider warnings are and what they are not
16:48 Optimization: Unity stats window
17:44 Optimization: Unity Profiler
21:07 Optimization: Rider Profiler
23:54 Building the game
26:53 Creating a development build in Unity
29:28 Debugging a build using Rider
30:38 Wrap-up