In this module we are going to add ambient audio, Pokémon sounds, Pokéball sounds and footsteps based on the terrain that our characters are walking on.
Goals
Understand how Unity implements audio
Be able to synchronize audio with animations
Implement spatial audio
Creating your own sound effects
Timestamps
0:00 Intro and housekeeping
0:40 Finding and importing audio files
5:11 Adding an AudioSource to the main menu
7:22 Picking random sounds from sound arrays - Part 1
15:07 Setting up spatial 3D sound
20:34 Picking random sounds from sound arrays - Part 2
30:42 Playing footstep sounds based on terrain
53:25 Adding a frame-based Animation Event
56:20 Adding ambient sounds, the flee state and the Pokéball
1:03:15 Wrap-up