PsyDuck Hunt Tutorial - Episode 8 - CineMachine Cameras

Опубликовано: 16 Июль 2026
на канале: DrBo6
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In this module, we are going to implement a camera system and provide the trees with colliders.

Goals
Learn how to use the CineMachine package
Add colliders to all the trees in the game
Learn how to use render textures.
Learn how to switch and blend cameras.
Understand the affordances of different perspectives and camera systems.

Timestamps
0:00 Dot product refresher
0:54 CineMachine
7:53 Rotate the character alongside the camera
13:18 Adjust the jumping settings
13:45 Side Note: What is we did not want a strafing character?
19:45 Tree Colliders
24:12 Hiding the mouse
27:42 CineMachineCollider Extension
31:40 Fixing a hidden inherited variable
34:07 Wrap-up