PsyDuck Hunt Tutorial - Episode 12 - Pathfinding

Опубликовано: 28 Июль 2026
на канале: DrBo6
295
4

This module is going to use the Unity Navmesh system to help our Pokémon traverse the level.

Goals
Understand how to paint details in the terrain
Know how to remove LODs from objects that do not need them
Understand the Navmesh system
Understand the use of a Height Map
Know how to implement an invisible wall
Know how to make a character run towards or away from the player

Timestamps
0:00 Intro and housekeeping
0:51 Navmesh introduction
3:10 Clean up the level - Part 1
5:10 Painting terrain details
10:07 Clean up the level - Part 2
14:12 Invisible walls and Navmesh Obstacles
20:00 Baking the Navmesh
21:16 Baking the Height Mesh
22:45 Making a NavMesh agent run to the player
25:45 Making a NavMesh agent run away from the player
28:55 Wrap-up