PsyDuck Hunt Tutorial - Episode 9 - Animation Controllers

Опубликовано: 13 Июль 2026
на канале: DrBo6
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In this module we are going to set up an animation controller for the trainer character that will allow for an idle, walking, running and jumping animation while we are moving around.

Goals
Understand the Unity animation controller
Understand blend trees

Timestamps
0:00 Intro
0:17 Updating jump height in the class, editor and prefab
3:05 Tightening the raycast
3:44 Implementing running
8:00 Creating an Animation Controller (that implements a jump animation)
14:41 Accessing the Animation Controller through code
19:10 Adding Animation States for running and walking
24:55 Matching up the speed and animation
29:04 Wrap-up