PsyDuck Hunt Tutorial - Episode 15 - GUI

Опубликовано: 25 Июнь 2026
на канале: DrBo6
309
5

In this module we are going to create our in-game graphical user interface that will update the player on how many Pokémon there are still left to capture, and implement and end game screen.

Goals
Develop a better understanding of the Unity UI Toolkit
Know how to overload methods

Timestamps
0:00 Intro
0:18 Copying the start menu UI document as a starting point
1:01 Creating a timer page
2:44 GUI Manager class - part 1
8:10 Creating a report page
15:42 GUI Manager class - part 2
20:01 Creating a ReportToPlayer() method
31:37 Overloading ReportToPlayer()
32:50 Debugging some typos
36:35 Adding a report when Pokémon are captured
41:17 Wrap-up