PsyDuck Hunt Tutorial - Episode 2 - Meshes, Materials and Textures

Опубликовано: 20 Июнь 2026
на канале: DrBo6
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In this module you are going to learn about the rendering pipeline and how to draw 3D objects on screen.

Goals
Understand what a rendering pipeline is and what options Unity provides
Understand culling, clipping, view fustrum, meshes, texture mapping, materials, shaders and post-processing

Video Lecture
0:18 The 3 Unity Rendering Pipelines
1:45 Culling and clipping
2:50 View frustum, Backface Culling and Occlusion Culling
5:20 Clipping
8:58 Meshes (incl. vertices, edges, faces and polygons)
15:32 Texture mapping (incl. albedo normal, specular, metallic, AO and emissive )
23:36 Materials
24:14 Shaders
26:55 Post-Processing