Timestamps OR Chapters:
0:00 How to Play Sovereign Chess?
0:22 Rules of Sovereign Chess
4:28 How to Win in Sovereign Chess?
Today we are talking about how to play Sovereign Chess.
Sovereign Chess is a variant of chess that is played on a modified chessboard using colored chess pieces.
All the rules of regular chess apply except for these few changes.
The basic objective of the game is to checkmate the opponent.
The board is laid out between the two players and the game begins with the positioning of the pieces.
The pieces are positioned on the outer ring of the board according to the color and type of the piece indicated around the edge of the board.
The pawns are placed in the next ring of the squares matching the color of the adjacent pieces.
The matching colored knights are placed in the four corners of the second ring of squares instead of the pawns.
A player is randomly chosen to begin the game with the white piece.
In the next turn, the other player gets an opportunity to choose white or black as their pieces.
The player who gets black makes the next move and the game proceed with alternating turns.
Players are not allowed to move their Queens, Bishops, and Rooks more than 8 squares in a single turn so they cannot check a king that is beyond 8 squares.
King is considered out of check if it moves out of 8 square range.
It is allowed for the piece to travel over a square of its own color but it is not allowed to end its turn on a square of its own color.
This rule makes it impossible for the player to check their opponent’s king with a piece of the same color as the square that that king is on and the king can escape by moving to a square matching the color of the checking piece.
Players are only allowed to move their pawns one square vertically or horizontally but they can only capture 1 square diagonally, towards the center of the board.
There are four b brown lines that meet at the center of the board, which guide the movement of the pawns.
It is allowed for the players to move their pawns and capture towards either brown line, irrespective of the pawn’s location from another brown line.
A pawn must not jump or cross the brown line adjacent to it but it is allowed to capture across a brown line if the capture takes it closer to the center of the board.
The pawns positioned on the outer two rings of the board are allowed to move 1 or 2 spaces away from the closest edge.
If the player positions their pieces onto a square of any color on the board, blue for example, they get control of all the pieces of that square’s color.
They may use those colored pieces for as long as they have their piece on that square.
Once the player removes their piece from that color, they lose control of the colored pieces until they manage to occupy a square of matching color.
Players are allowed to use the colored pieces to gain possession of other colored pieces.
When you move a piece to a square that is the same color as your opponent’s king you do not gain control of their pieces.
A player cannot acquire possession of pieces that match the color of the opponent’s king.
Every color has two squares on the board but only one of them can be occupied at one time.
If a player occupies one square of a particular color, whether a player controls it or not, then the other square of that color may not be occupied.
The only colored pieces that can be captured are the ones controlled by the player’s opponent.
If a player manages to capture an opponent’s piece positioned on a colored square, the player gets control of all pieces of that square’s color.
A check can be avoided from a colored piece if the player captures the matching colored square their opponent controls.
The promotion of the pawn takes place when it arrives inside the center 4x4 area marked by a black border.
The pawn can be promoted to any higher rank of the same color.
If a player decides to promote their pawn to the king, they must remove their current king from the board, and place the new king, of the same color of the pawn.
The first player that manages to checkmate their opponent wins the game.
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