Tactical Combat 22 - Adding Text On The Tiles - Unreal Engine Tutorial Turn Based

Опубликовано: 29 Сентябрь 2024
на канале: Alex Quevillon [En]
3,207
89

To help us debug (and code the pathfinding), we're adding some text on our tiles by adding a bunch of Text Render Actors.


────────────────────────────────────────────────────
Marketplace page ► https://www.unrealengine.com/marketpl...
────────────────────────────────────────────────────
Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9
────────────────────────────────────────────────────
French Channel ► https://www.youtube.com/AlexQuevillon...
English Channel ► https://www.youtube.com/AlexQuevillon...
────────────────────────────────────────────────────
Discord ►   / discord  
Patreon (Project Files) ►   / alexquevillon  
YouTube Members ►    / @alexquevillonen  
────────────────────────────────────────────────────
Unreal Engine Version ► 4.25
4.22 to 4.27 also work without any changes
5.0 and 5.1 not recommended, but work with minor differences
────────────────────────────────────────────────────


0:00 Intro
0:33 BP_DebugTextOnTiles
1:00 Function GetTextActor
4:05 Function DestroyTextActor
4:49 Function ClearAllTextActors
5:22 BeginPlay
5:44 Function UpdateTextOnTile
8:34 OnTileDataUpdated Callback
9:50 OnGridDestroyed Callback
10:05 Bind to Callbacks
10:37 Adding Blueprint as Child Actor
11:13 Test
12:00 Variable ShowTilesIndexes
13:23 Widget Tab_Pathfinding
15:14 Adding Tab in W_DebugMenu
16:20 Outro
16:58 Patreon Wall!


#UnrealEngine #UE4 #UE4Tutorial #Unreal
Tactical Combat 22 - Adding Text On The Tiles - Unreal Engine Tutorial Turn Based