To help us debug (and code the pathfinding), we're adding some text on our tiles by adding a bunch of Text Render Actors.
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Marketplace page ► https://www.unrealengine.com/marketpl...
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Poll Tactical ► https://forms.gle/GzB6Bm5Vy1bgcWCR9
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French Channel ► https://www.youtube.com/AlexQuevillon...
English Channel ► https://www.youtube.com/AlexQuevillon...
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Discord ► / discord
Patreon (Project Files) ► / alexquevillon
YouTube Members ► / @alexquevillonen
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Unreal Engine Version ► 4.25
4.22 to 4.27 also work without any changes
5.0 and 5.1 not recommended, but work with minor differences
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0:00 Intro
0:33 BP_DebugTextOnTiles
1:00 Function GetTextActor
4:05 Function DestroyTextActor
4:49 Function ClearAllTextActors
5:22 BeginPlay
5:44 Function UpdateTextOnTile
8:34 OnTileDataUpdated Callback
9:50 OnGridDestroyed Callback
10:05 Bind to Callbacks
10:37 Adding Blueprint as Child Actor
11:13 Test
12:00 Variable ShowTilesIndexes
13:23 Widget Tab_Pathfinding
15:14 Adding Tab in W_DebugMenu
16:20 Outro
16:58 Patreon Wall!
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Tactical Combat 22 - Adding Text On The Tiles - Unreal Engine Tutorial Turn Based